![]() I’ve found on the Switch that the controls (using a pro controller) can be tricky, it’s a bit annoying to have to manually scroll through weapons/Force powers, the frame rate drops during times of hectic combat (lots of enemies on screen) and the game has crashed on me numerous times. Jedi Outcast is a fun novelty for the Switch that unfortunately, doesn’t transition too well for console. There’s also the ability to add mods from the creative and dedicated mod community and it had multiplayer (I’m not sure if the multiplayer still exists). more consistent frame rate – no drops, as well as faster loading times), but the keyboard and mouse control scheme makes combat so much easier, especially with the ability to hotkey Force powers to any key on the keyboard. Outcast plays… okay on the Switch, but the reason the PC version is vastly superior is not just because of hardware (e.g. I have Jedi Outcast on both PC and Switch, and played the game when it first came out on PC back in 2002. The Switch version has still got me jazzed for the old Star Wars games again - but I think for the sake of my sanity, I’ll replay the rest on PC. But maybe a bit of extra work to make Kyle Katarn’s adventure more palatable with the controls people are using in 2019 would have gone a long way. Which is great in some senses - the lightsaber combat is still crazy good, the game rocks in multiplayer, and the performance is solid throughout. The original developers didn’t even try to make Jedi Outcast work on a console, and Aspyr’s port honours that completely. Jedi Outcast was a game made in a time where developers were still working out how to make shooters work on a console. The game’s much more manageable, and ultimately enjoyable.īut those first few hours? Good lord. You can block a certain amount of laser fire at will, Kyle can pull and push objects with abandon, and you’re free to roam around until everything you need gets into slashing range. Once you get a lightsaber, it’s a completely different story. It’s literally painful enough that I would completely understand if people bounced off the game entirely, because a lot of that oldschool design just doesn’t translate well to 2019, even more so when you’re using a Jo圜on that’s drifting and the Force expects you to have a degree of accuracy that even Splatoon doesn’t demand. With Jo圜ons, a Pro Controller or some other kind of gamepad, slaving through the initial Kejim and Artus bases are brutal. Seven or eight Stormtroopers and officers will burst out of a door charging your way, and all you’ll have to deal with it is the horrifically inaccurate Stormtrooper rifle and not a lot of heatlh and shields to fight back with.īack on a PC with a mouse and keyboard, all of this was a hell of a lot more manageable. Future levels will have snipers that can nail you from half a mile away. Enemies will be peering down on you above from ledges and higher platforms as you walk through hallways. Maybe one day we’ll get another Star Wars game that can give it a run for it’s money.And that’s not even counting for the fact that a lot of Jedi Outcast‘s enemies and levels were designed to deliberately trip you up, or at least to make you cautious about progressing. The strong darker-themed story, the expansive tightly designed levels, the exhilarating combat system that deserves every bit of praise it’s ever gotten, it set the bar for what a Star Wars game should be. While Star Wars games have historically always been free of the stigma that normally follows licensed titles, Star Wars Jedi Knight II: Jedi Outcast, as well as the rest of its series, is still outside the norm. Not unusable and hardly game-breaking, but certainly annoying. Finally, the menus are hard to navigate, being just the vanilla PC menus with a questionable lock on cursor to move around. There is also currently no option to invert camera controls, so if that’s a problem for you I suggest waiting for the patch Aspyr says is coming. It’s not impossible, but it will feel like it at times. So while motion controls make things easier for Nintendo players, everyone else playing pure controller is facing a non-trivial learning curve. To make matters worse, there is no aim assist to smooth things over. So while the gunplay feels amazing and responsive with a mouse, it feels much less so with a gamepad. It may have released on the original Xbox and even the GameCube, but it was still a PC game at heart, and that remains true to this day. ![]() The biggest issue stems from its history as a predominantly PC game. Now onto the bad things: thankfully, there’s not many of them. Another day, another rogue apprentice going full dark side.
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